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Rob1221

38 Game Reviews

14 w/ Responses

If only I had a dollar for every Stencyl developer who didn't remove print statements...also, I think the jump height should be a little higher to clear the top of the skeletons more easily.

If you turn around too fast you die. For example if you're moving right, you can die if you press up and left quickly.

Abigayl responds:

I will try to fix that bug. Thanks.
EDIT: Bug fixed.

The game seemed a little slow at times, but I like how you used the light to create and destroy objects.

The first time I fought the flying black circle, it went outside the screen and didn't come back.

Kcori responds:

That's really weird! I'll have to look into that.

Stolen from Emanuele Feronato; the game's name is BallBalance

Make the levels automatically advance; there's no reason not to.

Can that dungeon with the monument in front be re-entered? I think the last piece I need is in there, but the front entrance is blocked with a rock.

ConnorUllmann responds:

Don't worry, you can't exit that dungeon without happening upon all the chests; you can't proceed without getting them. Must be somewhere else!

I'm not fond of how the robots are controlled. It would be much better if we could click to the side of the selected robot to move it. There could also be optional keys for movement as well.

I noticed a few bugs. The first is that I can't close the info after I click the button on the menu. The second problem is that the player can't dash twice in the same direction. Maybe you intended that, but I don't know. The third and most significant bug is that if you die and then immediately dash out where you respawn from, you'll move on to the next level.

More levels? But these were hard enough, especially level 10!

AdventureIslands responds:

Yeah level 10 turned out to be bit brutal, but every 10th level will serve as a substitute for a bossfight. The levels after 10 will be easier, and level 20 will probably be very tough again.

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